TEACHING STUDENTS TO THINK LIKE
A SCIENTIST:
THE SCIENTIFIC INQUIRY WHEEL
GAME
Dr. Richard E.
Shope III, Director
World Space
Foundation, Education Division
Abstract
It is
widely known that the so-called “scientific method” does not tell the
whole inquiry story (McComas, 1998).
Many classrooms and science fairs still send the message that there is a
single step-by-step way to do science as inquiry. In reality, scientific
inquiry is a collection of ever-evolving practices of doing science that has
grown over many centuries. For expert scientists it is a matter of selecting
from a repertoire of inquiry strategies based on the phase of research they are
involved in. For science learners and, alas, often for science teachers,
scientific inquiry can seem mysterious and complicated. They wonder: “Where do
we begin?” “What do we do next?” “How do we test out our ideas?” “How do
we know when we are really doing science?” Building
upon Rebecca Reiff’s (2002) study describing how scientists really think about and
do science, the Scientific Inquiry Wheel Game
brings research results into the theatre of the science learning environment. Teachers who play the
Scientific Inquiry Wheel Game experience a new approach to help students build
conceptual understanding about science as inquiry (NRC, 1996). Students gain a practical understanding of the repertoire
of inquiry strategies that scientists really use.
Introduction
“The notion that a
common series of steps is followed by all research scientists must be among the
most pervasive myths of science” (McComas, 1998, p. 57). Glance at the
opening chapters of many precollege science books and
you will likely find a list that, with minor variations, includes steps such
as: a) define the problem; b) gather information; c) form a hypothesis; d) make
observations; e) test the hypothesis; f) draw conclusions; and g) report
results. Walk into a typical K-12 classroom where science is taught and
somewhere on the wall will be a poster that displays the five to seven steps of
“The Scientific Method.” Google the phrase “the scientific method” and you will
find entry after entry that conveys the impression that science is a
universally linear and methodical procedure. Many teachers would be shocked to
hear that scientists don’t really work that way. In reality, research shows that “scientists
approach and solve problems with imagination, creativity, prior knowledge, and
perseverance” (McComas, 1998, p. 58). A
more accurate view is to discuss various methods
of science.
One of the compelling discussions of how scientists really
do science resulted from interviewing 52 science faculty members who
described how they practiced science (Reiff, 2002). Rebecca Reiff displayed her
results as a dynamic inquiry wheel, a theoretical construct that emerged
from a grounded theory-based research project examining scientists’ conceptions
of scientific inquiry. Because of the
strong research basis, the inquiry wheel provides a more sophisticated and more
authentic model of the process of scientific inquiry. While textbooks typically provide a set of
five or six steps as the scientific method with little or no indication of any
opportunity to return to earlier steps, the inquiry wheel allows unlimited
opportunities to go back and forth among several iterative stages as often as
necessary.
Figure 1. Rebecca Reiff’s proposed
method of inquiry
Teaching science
as inquiry aims at having students emulate what scientists do: to develop the
abilities necessary to do scientific inquiry and understandings about
scientific inquiry. The National Science Education Standards advocate looking
at science as inquiry (NRC, 1996, p. 23):
Scientific
inquiry refers to the diverse ways in which scientists study the natural world
and propose explanations based on evidence derived from their work. Inquiry
also refers to the activities of students in which they develop knowledge and
understanding of scientific ideas, as well as an understanding of how
scientists study the natural world.
Specifically,
this refers to the diverse ways that: a) scientists do science; b) students
learn about science; c) students learn about doing science; and d) students do
science. Reiff’s inquiry wheel displays a spectrum of methods that expert
scientists draw from, seemingly intuitively. One implication is that both
teachers and students need effective ways to understand the real world of
scientific inquiry, even as the myth of the scientific method remain ubiquitous. The elements of the
conventionally understood as the scientific method can be found within
the inquiry wheel, but presented in the broader and more diverse context of
what it really means to do science as
inquiry. So, in effect, this does not discount the information communicated by
the conventional myth, but extends
and enhances understanding toward a more advanced and accurate view of how
scientists actually work and to practice science as inquiry.
For novice
learners and teachers who do not practice science regularly, the meaning of
each strategy and the basis of a decision to select one at a given moment, are
opaque to understanding. In an effort to communicate this more accurate view of
the creative synthesis involved in selecting and applying scientific methods, plural, we have built upon Reiff’s study
to devise an experiential Scientific
Inquiry Wheel Game. Keeping the research-base of Reiff’s work intact, the
scientific inquiry wheel game expands the stepwise description into a vibrant
spectrum of scientific inquiry strategies that expert scientists draw upon,
arranged on a game spinner. The graphic is designed to guide both teachers and
students toward a more dynamic view of scientific inquiry. The act of playing
the inquiry wheel game can provide a robust organizing structure that carries
over into other aspects of science instruction, especially in the context of
exploratory encounters with science phenomena.
Scientific inquiry
begins with the creative act of generating questions, for which we have no
satisfying answer, about a natural phenomenon that piques our curiosity. Thus,
at the center of the inquiry wheel is the phrase generate questions. Generally speaking, a cycle of inquiry tends to move
from activating curiosity, to creating a great question, to conducting an
investigation, and then telling the world about significant results. But
inquiry does not necessarily move step by step by step in order. Scientists
select what seems to make most sense in the midst of their work. They often
backtrack and jump around. Often, the unexpected
causes scientists to select a different strategy.
Object of the Game: To create new understandings about the nature of scientific
inquiry.
Science Leader Tasks:
· Create several Exploratory
Zones, where students have an opportunity to explore an interesting
phenomenon, along with science notebook materials for students to record
Questions, Explanations, Observations, Results…et cetera.
· If spinners are already made, assign a spinner to each
student.
· Modify rules as needed to optimize learning for the
students.
· When about twenty minutes are left, call the Science Plenary Session to order.
Student Tasks:
· Form several active inquiry teams of 2, 3, 4, or 5.
· If spinners are not already made, make spinners, assembling
the arrow and graphic with a small paper clip and cellophane tape.
· As a team, select and group around an Exploratory Zone-- with pencils in hand.
Playing the Game:
· Generate Questions: for
the first few minutes, ask as many interesting questions about the phenomenon
in the exploratory zone, and write them
down.
· Agree on a Quest: as
a group, select which of the generated questions hold the most interest and
play the game with those selected questions in mind.
· Spin the Spinner: in turn, each player spins the spinner. Once the arrow
points to an inquiry method (if it lands in between, pick either one), lead a
brief discussion to agree on what it means, and then DO or plan what you COULD DO
based on what it means in relation to one of the selected questions.
· Keep Track of Each Move: each
player keeps a science notebook record
of each move, in order to be ready to describe the moves to the whole group.
· Tell the World: when
the Science Leader calls the Science
Plenary Session to order, stop play, take a few minutes to prepare a
sharing of what happened, and then share the scientific inquiry adventure with
the whole group.
So spin the
spinner and let the scientific inquiry wheel guide your quest! When students and teachers play the scientific inquiry
wheel game, they construct new knowledge and conceptual understanding about
doing science, modeling the process of conceptual change as a selectional
system of scientific inquiry.
Figure 1.
The Scientific Inquiry Wheel Game Spinner
Figure 2.
Scientific Inquiry Wheel Game Glossary
Scientific Inquiry Wheel Strategy |
What does it mean in your own words? |
What does it look like? |
Experience Wonder & Express Curiosity |
|
|
Observe & Explore |
|
|
Select a Focus of Interest or Define an Interesting Problem |
|
|
Form a Researchable Question |
|
|
Investigate the Known |
|
|
Create Several Alternative Explanations |
|
|
Propose a Testable Explanation |
|
|
Design an Investigation |
|
|
Carry Out the Investigation |
|
|
Interpret the Results |
|
|
Reflect on the Implications |
|
|
Communicate Significant Results |
|
|
Figure 3.
Keeping Track of Scientific Inquiry Wheel Game Moves
Scientific Inquiry Wheel Move |
What does the phrase mean in
your own words? |
What did you decide to do or
plan to do? |
1 |
|
|
2 |
|
|
3 |
|
|
4 |
|
|
5 |
|
|
Figure 4.
Scientific Inquiry Wheel Diagnostic Assessment Guide
Scientific Inquiry Diagnostic Assessment
Guide |
||
Inquiry Strategy
|
Guiding Question:
What evidence exists to show that learners:
|
|
Generate Questions
|
Ask personally meaningful questions related to the science
phenomenon? |
|
Act on Your Curiosity |
||
Experience Wonder
& Express
Curiosity
|
Express their own sense of
curiosity about the science phenomenon? |
|
Observe &
Explore
|
Experience the topic in multisensory ways to form their
own impressions and record meaningful data? |
|
Select of Focus of Interest or Define an Interesting
Problem |
Identify and articulate a problem to solve or purpose
inquire related to the science phenomenon? |
|
Create a Great Question |
||
Form a Researchable Question
|
Formulate a set of testable questions and explicit
measurement parameters? |
|
Investigate the Known |
Search out ways to find out what others already know about
the topic? |
|
Create Several Alternative Explanations |
Propose multiple explanations? Examine assumptions and
remain open‑minded? |
|
Conduct an Investigation |
||
Propose a Testable Explanation |
Propose a way to test the viability of an alternative
explanation? |
|
Design the Investigation |
Design a way to validate or eliminate proposed
explanations? |
|
Carry Out the Investigation |
Carry out an investigation individually or with a
collaborative team? |
|
Tell the World |
||
Interpret the
Results |
Interpret meaning of measurements taken and margins of
error? |
|
Reflect on the
Implications |
Reflect on the meaning of the inquiry in a broader
context? |
|
Communicate Significant Results |
Discuss ideas with and communicate findings to various
audiences? |
|
References
McComas,
W.F. (1998). The principal elements of
the nature of science: Dispelling the myths. In McComas, W. F. (Ed.) The
nature of science in science education: Rationales and strategies. Dordrecht,
Netherlands: Kluwer Academic Publishers.
National Research Council (1996).
National science
education standards. Washington,
DC: National Academy Press.
Reiff,
R. (2002). Scientists’ conceptions of scientific inquiry: Voices from the
front. Paper presented at the 2002 National Association for Research in Science
Teaching (NARST), New Orleans, Louisiana.